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Material: How to edit uvs when there is no UV input?

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    Material: How to edit uvs when there is no UV input?

    I want to tile and pan proceduarals such as gradients and noise.
    How should i do this?
    Last edited by somawheels; 01-23-2017, 11:40 AM.

    #2
    Use a multiply node with a textcoord node and a constant to increase/decrease tilling. Changing the constant value will change the tilling.
    Use a panner node to pan your texture. Changing the speed in the node will determine the speed and direction.
    If you want to offset a texture add two constants into an append node, then add a textcoord and the append result into an add node. Plug this into the coord input off your panner node. Changing the values of the two constants will change the offset.

    Hope this helped

    Comment


      #3
      Originally posted by Boterkoekje View Post
      Use a multiply node with a textcoord node and a constant to increase/decrease tilling. Changing the constant value will change the tilling.
      Use a panner node to pan your texture. Changing the speed in the node will determine the speed and direction.
      If you want to offset a texture add two constants into an append node, then add a textcoord and the append result into an add node. Plug this into the coord input off your panner node. Changing the values of the two constants will change the offset.

      Hope this helped
      Lezen is ook een vak
      Soma asked about content that IS NOT a texture

      anyways, Soma there are some threads around if you care to search.
      https://forums.unrealengine.com/show...-Panning-Noise

      Comment


        #4
        Sorry, my bad! thanks for correcting me.

        Comment


          #5
          Thanks Luos, Im mainly looking for a way to pan the "linear gradient" material function, anyone know anthing about that?

          Comment


            #6
            Originally posted by somawheels View Post
            Thanks Luos, Im mainly looking for a way to pan the "linear gradient" material function, anyone know anthing about that?
            Should be something like this:

            Comment


              #7
              Ah, thankyou deathrey.

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