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BoxComponent overlap not triggering

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    BoxComponent overlap not triggering

    So I'm trying to detect when something is in front of the player using the overlap system.

    I create a box component thus, and tick the boxes to say do overlappy things....

    Click image for larger version

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    Then I write a blueprint to tell me "What's in the box"


    Click image for larger version

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    When I run this, I get nothing. Even when I can blatently see there is something inside

    Click image for larger version

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    Does anyone know what I've missed that means the overlaps aren't firing?

    NB. I hope this is the right forum, none of the others seemed to fit

    #2
    You need to change the collision enabled to physics collision. Also make sure the object you are overlapping with has GenrateOverlapEvents turned on.

    Hope that helps

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