Originally posted by twalk1776
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FBX and normals Import going very wrong!
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WilliamK Do you think you could make a new (4.23) sample of the problem?
Mostly asking because it seems like you (or whoever posted it) weren't using smoothing groups when modeling the tissue/cloth example.
For the new guy with the new similar problem' perhaps a new post with a proper description and images could help us give you a work around of some sort based on your specific setup.
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Originally posted by MostHost LA View PostWilliamK Do you think you could make a new (4.23) sample of the problem?
Mostly asking because it seems like you (or whoever posted it) weren't using smoothing groups when modeling the tissue/cloth example.
For the new guy with the new similar problem' perhaps a new post with a proper description and images could help us give you a work around of some sort based on your specific setup.
It was also present on all of our character geometry not just cloth.
Epic tried to fix this issue in 4.23 with dynamic shadow bias improvements you can check this in the release notes.
While it isn't perfect, it seems to at least reduce the artifacts somewhat but i noticed it also introduces some of its own issues in some places.
I didn't get the chance to test scenes in 4.23 with this fix though.
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$80/m to perform basic mesh cleanup tasks? FOR THE LITE VERSION?
"What is included in the mesh clean up tools?"
"The mesh clean up includes tools to combine meshes, delete non-manifold faces, fill holes, generate LOD’s, remove duplicate faces and vertices and more."
"What is included in the hierarchy optimization tools?"
"Hierarchy optimization includes tools to combine children to a single mesh, to delete extra parents/nodes, delete empty nodes and more."
LMAO.
CEO of Prydetech
https://www.artstation.com/ixicalibur
Originally posted by ixicalibur
Here you go, this is a link to every tutorial you could ever need plus instructions to access all the collective knowledge of mankind: [Super massive awesome link that every amazing game developer uses to instantly learn to be super awesome at making stuff]
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