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a coupe of vehicle issues.

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  • replied
    The lighting issue on the wheels almost looks like the normals are backwards. Could you place the skeletal mesh of the car somewhere in the world and try to move some light around and see? I wouldn't expect this to be a vehicle specific problem as again it looks more like the normals are flipped.

    I'll have to take a closer look at the suspension issue. It definitely looks like a bug. One thing you can do is bring up the debug window with the command showdebug vehicle. In this window you'll see the suspension forces. If you're driving on a flat surface the force graph should be flat. I'd be interested to know if there's a sudden spike here.

    Jacky, I'd have to see exactly what you mean for the rear wheel drive. However if I understand it correctly it sounds like it may be related to the differential of the wheels. Are you using rear wheel open or rear wheel minimum slip? If you use minimum slip the car's differential will actually modify the amount the tires rotate. This is used when one tire is on ice, for example. I'm not sure if this is exactly the cause though I'd have to take a closer look.

    UPDATE: Sorry I also forgot to mention that if you're using rear wheel drive it makes sense for the back tires to spin more slowly as they are actually applying torque on the engine, which is still in some gear, while the front wheels are actually free to spin. I believe this is the correct behavior.

    Hope that helps, please post more videos it helps.
    Last edited by Ori Cohen; 07-12-2014, 12:20 AM.

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  • replied
    That lighting issue with the wheels is so weird. Are all of your cars exported from the same software?

    I also think that suspension raising is a bug, unless there is a default property we are missing like i did with center of mass offset. Hope Ori jumps in to enlighten us.

    Btw, have you noticed something like this > my car is rear wheel drive. When i accelerate and then release the key the car starts to slow down but rear wheels start to rotate a lot slower(or faster) than they should be while the front wheels rotate and stop as expected. I tried this both on a box surface like your setup and a terrain and got the same result but strangely it gets fixed on a landscape that i scaled up after creation. I dont know if it is my vehicle settings or not so i'm not calling this one a bug for now. I should test it out with the sedan sometime.

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  • replied
    Originally posted by Jacky View Post
    For lighting physics body bounds is the first thing that comes to mind, but i dont think that would be the issue here since you already have it set properly i believe. I also enable Inset Shadows in lighting properties of the vehicle, that also helps. And it's not a UV issue, trust me. My car's UV's are sort of a mess and i havent had an issue so far.
    I think I am missing something, have no idea what, knowing me its probably something simple I've overlooked.

    I've been having the second problem as well(i had also mentioned this in my thread.) I managed to minimize it at some point when i was playing with suspensions but then it started to become obvious again as i made more tweaks. Pretty annoying to see my Challenger rise up like a truck when it speeds up. :\
    cars don't usually do it in real life so I don't know why they do in EU4, I still think its a bug.


    I am adding this video as a visual of all 3 issues, although its quite hard to make out the jerking I mentioned.

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  • replied
    For lighting physics body bounds is the first thing that comes to mind, but i dont think that would be the issue here since you already have it set properly i believe. I also enable Inset Shadows in lighting properties of the vehicle, that also helps. And it's not a UV issue, trust me. My car's UV's are sort of a mess and i havent had an issue so far.

    I've been having the second problem as well(i had also mentioned this in my thread.) I managed to minimize it at some point when i was playing with suspensions but then it started to become obvious again as i made more tweaks. Pretty annoying to see my Challenger rise up like a truck when it speeds up. :\

    Leave a comment:


  • started a topic a coupe of vehicle issues.

    a coupe of vehicle issues.

    hi,

    ok so I am having few issues with vehicles.

    first problem is lighting, every vehicle I make has really messed up shadows as you can see in these videos (ignore the models looks, they were just for testing)
    https://www.youtube.com/watch?v=8HC4...yer_detailpage
    https://www.youtube.com/watch?v=Tayu...yer_detailpage
    https://www.youtube.com/watch?featur...&v=an7YAr8JehA

    I thought it might be because of my UV's but when I looked at the samples I found the sedan's UV was unique and the truck had a 2nd UV, I tried making a second UV like the truck and it made no difference so I don't think its my UV(although I couldn't find a lightmap res setting for skeletal meshes), I also thought it might be my materials settings but they look the same as the samples, changing the type of lighting made no difference either, anyone know what is causing this?

    problem 2 is that when you start driving the body of the car rises up and as you come to a stop it drops back down to where it should be, I looked at the template and sample and they both did it as well so I don't think its my vehicle, it may be a bug.

    problem 3 is the "wheel handler", if you set up a vehicle the same as the vehicle template the wheels move smoothly but if you use the wheel handler instead they kind of jerk round when you first start moving and then start moving smoothly once your moving faster then a slow crawl, don't know if its a bug or not.

    if anyone knows anything about any of these things let me know, they've been bugging me for a while, especially the lighting thing (had that since the beta) so I would appreciate any help.

    thanks
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