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a coupe of vehicle issues.

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    #16
    little update.

    I got 4.3 and the shadows on my car are still wrong, so still stumped.

    I also still cant get any usable collision for the wheels. I tried adding more collision shapes to the body but it didn't work due to the gameplay I wanted. I then tried adding a collision shape the wheel hub bone, locking its movement except for the Z axis so it moved up/down when it collided with something but I couldn't get the wheel to move with the wheel hub bone. I did think I might be able to make a semi-accurate collision for the bottom half of the wheel by adding 5 or 7 mini hidden wheels around the bottom of each visible wheel but I cant think of a way to make them all move up and down with each other (skeletal controls probably wont work), so they act as one wheel.

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      #17
      ok so final update, I think I've found the solution for the lighting and collision.

      for the lighting I turned the "use TOA ref pose" option on in the import settings then I reimported and the lighting issue fixed itself, I have no idea why that fixed it

      to get more accurate wheel collision I decided instead of trying to add or fake actual wheel collision I could just add more collision to the level.

      here's a vid of what it does now.



      It's not perfect (a bit more tweaking of collision mesh position needed) but I think it worked quite well

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        #18
        Glad to hear you finally fixed the lighting issue! And nice trick with collision. More work than it should be but it looks a lot better now.
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          #19
          Originally posted by Jacky View Post
          Glad to hear you finally fixed the lighting issue!
          me too

          And nice trick with collision
          thanks, it randomly dawned on me how I could do it, although I don't think it will work very well for large convex angles.

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            #20
            Originally posted by smokey13 View Post
            ok so final update, I think I've found the solution for the lighting and collision.

            for the lighting I turned the "use TOA ref pose" option on in the import settings then I reimported and the lighting issue fixed itself, I have no idea why that fixed it

            to get more accurate wheel collision I decided instead of trying to add or fake actual wheel collision I could just add more collision to the level.

            here's a vid of what it does now.



            It's not perfect (a bit more tweaking of collision mesh position needed) but I think it worked quite well
            Hi my friend

            collision is very good
            the Unity3D had this same problem!

            I tried many ways but not as you collision

            Click image for larger version

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            Please tell me how can you fix this problem?

            Thank you.
            Last edited by Nice 2000; 03-11-2017, 03:00 PM.

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