hi,
ok so I am having few issues with vehicles.
first problem is lighting, every vehicle I make has really messed up shadows as you can see in these videos (ignore the models looks, they were just for testing
)
https://www.youtube.com/watch?v=8HC4...yer_detailpage
https://www.youtube.com/watch?v=Tayu...yer_detailpage
https://www.youtube.com/watch?featur...&v=an7YAr8JehA
I thought it might be because of my UV's but when I looked at the samples I found the sedan's UV was unique and the truck had a 2nd UV, I tried making a second UV like the truck and it made no difference so I don't think its my UV(although I couldn't find a lightmap res setting for skeletal meshes), I also thought it might be my materials settings but they look the same as the samples, changing the type of lighting made no difference either, anyone know what is causing this?
problem 2 is that when you start driving the body of the car rises up and as you come to a stop it drops back down to where it should be, I looked at the template and sample and they both did it as well so I don't think its my vehicle, it may be a bug.
problem 3 is the "wheel handler", if you set up a vehicle the same as the vehicle template the wheels move smoothly but if you use the wheel handler instead they kind of jerk round when you first start moving and then start moving smoothly once your moving faster then a slow crawl, don't know if its a bug or not.
if anyone knows anything about any of these things let me know, they've been bugging me for a while, especially the lighting thing (had that since the beta
) so I would appreciate any help.
thanks
ok so I am having few issues with vehicles.
first problem is lighting, every vehicle I make has really messed up shadows as you can see in these videos (ignore the models looks, they were just for testing

https://www.youtube.com/watch?v=8HC4...yer_detailpage
https://www.youtube.com/watch?v=Tayu...yer_detailpage
https://www.youtube.com/watch?featur...&v=an7YAr8JehA
I thought it might be because of my UV's but when I looked at the samples I found the sedan's UV was unique and the truck had a 2nd UV, I tried making a second UV like the truck and it made no difference so I don't think its my UV(although I couldn't find a lightmap res setting for skeletal meshes), I also thought it might be my materials settings but they look the same as the samples, changing the type of lighting made no difference either, anyone know what is causing this?
problem 2 is that when you start driving the body of the car rises up and as you come to a stop it drops back down to where it should be, I looked at the template and sample and they both did it as well so I don't think its my vehicle, it may be a bug.
problem 3 is the "wheel handler", if you set up a vehicle the same as the vehicle template the wheels move smoothly but if you use the wheel handler instead they kind of jerk round when you first start moving and then start moving smoothly once your moving faster then a slow crawl, don't know if its a bug or not.
if anyone knows anything about any of these things let me know, they've been bugging me for a while, especially the lighting thing (had that since the beta

thanks

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