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Difference between Vector3 and Texture2d as function inputs

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    Difference between Vector3 and Texture2d as function inputs

    Hi. As the title says I am confused about the difference between a Texture2d and Vector3 as material function input. The "WorldAlignedTexture" function for example wants to have a T2d in the first input. Most of the functions I have seen use V3 as inputs.
    Can someone explain?
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