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Rendered sequence is incorrect non existing aerial view

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    Rendered sequence is incorrect non existing aerial view

    Some unusual Sequencer behavior. Sequence playback in the Cinematic Viewport is correct, but whenever I render out the sequence the result is a non existent aerial camera angle.

    Really odd.

    Can any cinematic experts suggest what is happening?

    Click image for larger version

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    #2
    Your camera cuts track looks like it doesn't point to any camera. The light gray section here should have a label that indicates which camera it's going to view through. To fix it, you can right click on that section and choose Properties->Camera Binding ID and find the camera you want, presumably Camera_shot6, or you can delete that section and click on the + button to add the camera you want.

    Here's the docs on camera cuts in case you need it: https://docs.unrealengine.com/en-US/...Cut/index.html
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      #3
      Thanks. Yes need to assign camera in camera cuts.

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