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How to start a Timeline node in Blueprint via sequencer?

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    How to start a Timeline node in Blueprint via sequencer?

    Hello there,
    My Map contains many animations that are generated by a timeline node within various blueprints. I manage to trigger the start events (custom events) through the sequencer, but the timeline nodes do not react. Do I have to convert every door that runs over a timeline for a cinematic so that it is completely controlled by the sequencer?
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