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Render sequences at runtime?

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    Render sequences at runtime?

    We're developing an app that renders out high res videos of sequences. Currently when you hit export, a command line instance of Unreal opens in the background and it executes a command to render the sequence. It works, but it's slow and prevents us from ever packaging the app. Is there any way to build the rendering/exporting functionality into the main instance of the app itself? We're using MovieSceneCapture.AutomatedLevelSequenceCapture in the command line and I see there's a Cast To SequencerExportTask node, but not sure how to use them. Any ideas?

    #2
    there's a new renderer for sequencer in 4.25 maybe there's new code for it. Movie Render Queue.
    there's like 2 different ways python fbx imports. so there must be multiple ways to render if there's a new one out

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      #3
      Thanks, that's super promising- it has a lot of the functionality we're going to need to build. There's so little documentation though, have you found any?

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        #4
        nope, I'm just fiddling with it at the moment myself, seems straightforward but there's details that need to be worked out around

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