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is it possible to get an matte/shadow material in unreal?

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    is it possible to get an matte/shadow material in unreal?


    hey guys and girls ,


    we need a material that just receives shadows and shows just the shadows. is that somehow possible? i know there is a way in composure but as long as i have syncing problems i try
    a workflow with a image plane and maybe a contactshadowplane.

    #2
    if you're doing it in a separate pass, you can render the BG/character with basic shaders and just render with lighting on only
    https://docs.unrealengine.com/en-US/...des/index.html

    you can run that in a level blueprint and it'll only render the lighting pass
    then you can choke that in post for a shadow


    if you're trying to do it in composure
    then I can't help, as I haven't used composure yet

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      #3
      Did you find the answer on your question, sir? I think, its possible. We need somehow project background texture to the plane. example: https://www.youtube.com/watch?v=8nGmdYilLrc
      But i dont know how to do it.

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