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Can you use sequence triggers to update a blueprint timeline?

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    Can you use sequence triggers to update a blueprint timeline?

    I have a complex lighting animation that I need to play back. I managed to get it playing from the beginning with a single event, but I'd like to be able to scrub through different parts of the sequence and evaluate the lighting. Here's what I have so far:

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    Click image for larger version

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    Is there a way to get the time of the sequence so I can pass it through to the timeline?
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