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Render for video wall from Sequencer

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    Render for video wall from Sequencer

    I'm looking to find a solution to rendering for a video wall made of 9 (3x3), 4k, 60" TVs. Total resolution would be 11,520 x 6480, exceeding Unreal's maximum output.

    Is it possible to use nDisplay with Sequencer to generate a screen grid for rendering, or does it work exclusively in real-time?

    Thanks
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