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Syncing a png sequence with sequencer animation

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  • replied
    You can change and cap the framerate. Just set it the framerate that matches your sequence .

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  • replied
    You might already be aware, but in Sequencer's render settings, way down at the bottom, there's a few warm-up options, including a per-frame warm-up (in seconds). Have you tried that? Renders take longer, but it forces each frame to load fully before rendering it. Personally that's where I'd start for any sync issues.

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  • started a topic Syncing a png sequence with sequencer animation

    Syncing a png sequence with sequencer animation

    Hi there!

    I've got a big problem syncing my png sequence with the animation I made in the sequencer. Basically I have a car interior with a movie that should be played on a screen inside the car. At first I tried using an mp4 but a png sequence seems to work better. Anyway, once the whole animation is rendered I can see that playback speed of the movie changes throughout the animation resulting in desynchronization.

    I wanted to ask if anybody knows a way to "tell" UE4 to render one png per one frame of my sequencer animation (assuming of course that both have the same frame rate)?
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