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Scaling keyframes in UE4 sequencer

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    Scaling keyframes in UE4 sequencer

    Hello all, hope someone else has found the workflow for this.

    I want to be able to scale my keyframes over time, much like a lot of other keyframe editors. I think I could probably achieve it through sub scenes, but that's anotehr step in the workflow that I'd like to avoid if possible.

    E.g. let's say I have a vehicle animated and I then want to elongate that sequence so it lasts longer. I'm sure there was a way to do this in UE3 but I can't find the command/ shortcut for UE4. I'm working in 4.23 and 4.24 projects if that helps!

    Cheers all

    #2
    Looks like I didn't do as much digging as I should have:

    For anyone searching for the same thing, the new update for 4.24 has these exact features in the graph editor - https://docs.unrealengine.com/en-US/..._24/index.html

    It's about a quater of the way down. Hope this helps!

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