Announcement

Collapse
No announcement yet.

Objects moving out of keyframes in Sequencer

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Objects moving out of keyframes in Sequencer

    So this issue has only started cropping up for me and is starting to get annoying. I'm making a sequence for something in the game, and whats happening is, i will set a keyframe and the object (in this case a CameraActor) doesnt follow it.

    Example:

    Rotation on Z axis is 0
    Set a keyframe at start
    Set a keyframe when i want it to start rotating
    Keyframe at +2 seconds with Z axis rotation at 180

    So that should hit the 2nd keyframe, then rotate straight to 180 degrees in 2 seconds. Whats happening is, the asset is sort of "bouncing". In the 2 seconds between keyframes, it is rotating past 180, then slowly settles back to the correct rotation at the keyframe. It is doing this for other objects as well, like doors etc

    Can anyone offer advice on how to stop this?

    #2
    you may have to look at it's animation curves, it's probably got automatic stuff going on
    Click image for larger version

Name:	curves.PNG
Views:	15
Size:	4.5 KB
ID:	1710091

    Comment


      #3
      Thanks man, that has solved it. Havent changed anything to manual from automatic, but viewing the curves for keyframes i can adjust it better

      Comment

      Working...
      X