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Brainy Pixel's Concept Art - Codename: ISLAND JACK

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    Brainy Pixel's Concept Art - Codename: ISLAND JACK

    We're using UE4 to create a feature film (codenamed ISLAND JACK) and I thought I'd share some of our stellar concept art here for folks to see. I'll be posting one piece a week for the next several weeks and would love to hear what everyone thinks. Please feel free to let me know below.
    The Junk Lord's Domain - inside the massive volcano at the island's center resides our antagonist.

    This is the JUNK LORD's DOMAIN - inside the massive volcano at the island's center resides our antagonist, the JUNK LORD. - Copyright (c) 2018-2020 Brainy Pixel Productions, LLC.




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    I'd love to chat with folks who might have some tips or tricks on modeling, texturing, and rigging for environments for something like this. Or, maybe you'd like to show me what you've done in UE4 along these lines already? I'd love to see your work - feel free to post and comment below. See you next Friday with another ISLAND JACK concept art post.
    Last edited by Auld Ashy; 01-10-2020, 10:54 AM.

    #2
    It's Friday and we've got another awesome piece of concept work for you! Feel free to chime in below with any questions or comments.
    Click image for larger version  Name:	RECYCLE_ISLAND_7_W_COPYRIGHT.jpg Views:	0 Size:	383.7 KB ID:	1709873
    Deep beneath the JUNK LORD's DOMAIN lie massive magma tunnels - maintained by the JUNK LORD's robotic servitors and guarded by the fearsome SCORPBOTS, this area exists to power the entire island. - Copyright (c) 2018-2020 Brainy Pixel Productions, LLC.


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    Have you modeled, rigged, or textured things like this before? If so, drop me a message. I'd love to chat!
    Last edited by Auld Ashy; 01-17-2020, 10:37 AM.

    Comment


      #3
      It's Friday and you know what that means...another piece of ISLAND JACK concept art for you to feast your eyes upon...
      Click image for larger version

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      At the base of the JUNK LORD'S DOMAIN sits a FLOODED CITY. Long, long ago, this CITY was the central nerve center of the entire ISLAND. Now, it's flooded chambers hold strange creatures, mysteries, and untold items of ancient technological power and knowledge. - Copyright (c) 2018-2020 Brainy Pixel Productions, LLC.

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      We'd love to hear from you if you enjoy creating things like this in 3D, or if you just have questions. Drop us a message!

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        #4
        Hey UE4'ers! It's Friday again, and you know what that means...more concept art from Brainy Pixel and the ISLAND JACK project...
        Click image for larger version

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        Downstream from the FLOODED CITY lies the DIESEL DISMALS - a fetid swamp of flotsam from the destruction of the FLOODED CITY itself amid run-off fluids from ancient robots and power cores that once ran the ISLAND. Now, HARVESTER BOTS and SCANNER BOTS patrol the swamp, seeking ancient power cores that twinkling like stars in the dark swamp.

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        Let us know what you think of the art, or how you might model a location like this. We'd love to hear from you.

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          #5
          Is it Friday again? You betcha! That means another piece of ISLAND JACK concept art...
          Click image for larger version

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          Not far from the FLOODED CITY lies one of the ancient test sites from the ISLAND's functioning days. The NAVIGATION CANYON was a custom-built modular obstacle course used to test robot's navigation, adaptation, and durability features. Now it has become a long, deep canyon filled with booby-trap like obstacles.

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          We'd love to hear your thoughts on these designs. What are some challenges that might lie ahead for us as we design, model, and texture these environments?

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            #6
            Woo hoo! Friday hath cometh and it's time to post some more ISLAND JACK concept art!

            Click image for larger version

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            In another area of the ISLAND is a secret ARCTIC TEST SITE. Who knows what mysterious technologies, power sources, and beings lie in await discovery, long-buried in cold storage?

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            Let us know what you think. We'd love to hear your thoughts, comments, or questions...

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              #7
              It's Friday! Time for more ISLAND JACK concept art!
              Click image for larger version

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              THETA FALLS is a gloriously beautiful and deeply mysterious location on the ISLAND. Once a power generation facility, now, it glows and hums at night and no one knows why...

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              Hope you've been enjoying these...let us know what you think by posting below. There's more to come...

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                #8
                Friday's here! Hooray!! More ISLAND JACK Concept Art...
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                The FORSAKEN LANDS are a mysterious robot graveyard, patrolled by unusual SCAVBOTS. No one knows what they're protecting...or searching for amid the ruined husks of long-dead bots and machinery...

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                Like what you see? Let us know what you think or ask us any questions you might have!

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                  #9
                  Greetings UE4-folk! It's Friday, so we're happy to reveal yet another piece of ISLAND JACK concept art for your perusal...
                  Click image for larger version

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                  The OSTRICH PLAINS was once inhabited by fast-moving and agile robots and was used for testing their speed, agility, and auto-navigation properties. Now it's inhabited by wild, roaming OSTRICHBOTS who stride alongside massive TREE TOWERS. No one now recalls what the TREE TOWERS were for, or how to gain access into them...

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                  Drop us a comment and let us know what you think the Tree Towers were for. We'd love to hear your ideas...

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                    #10
                    Hooray! It is once again Friday and that means more ISLAND JACK concept art...
                    Click image for larger version

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                    Upon RECYCLE ISLAND are a group of cast-off robots known as SCAVENGERS that scrounge the ISLAND for everything they need to survive. Through their ingenuity and cooperation, they've managed to cobble together an impressive and stunning VILLAGE...

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                    We'd love to hear from you about some smart ways to model and texture this monstrosity! We cannot wait to see it realized in 3D in the Unreal Engine.

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