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    Looping Specifc Frames

    This is probably a simple question but I haven't been able to find a solution. I have animations on a sequencer for a character that finishes into an idle. After the sequencer plays I only want it to loop the idle indefinitely. How/where do I set the range for the loop so it goes to a specific frame and loops from there?

    #2
    Eyo,

    I think you might be able to use an AnimationMontage for this. So basically, you tell which animation should play and the logic is in the Animation itself.
    Animation Montages have the ability to be set in specific states, so you can, for example, play: "Entrance animation -> Idle animation(loop) or just "Loop animation"
    Here is a Link with more information on how to do it:
    https://docs.unrealengine.com/en-US/...tor/index.html

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