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Synchronizing an audio file with a flip book sequence, how?

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    I haven't tested audio sync with sequencer, but if does sync
    you should have able to replace TIME in your flipbook shader with a scalar value
    and then animate that value with a custom parameter collection in sequencer
    then it would all sync together

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  • Synchronizing an audio file with a flip book sequence, how?

    I'm trying to synchronize an audio dialogue with a fipbook sequence.

    Is there a way to tell my sound and flip book to play at the press of a key, on command , or maybe just as part of an event?

    is there a way to create a dependency, like if this flipbook item plays, play this associated sound?

    Maybe i can just rig a key or joystick button that acts as my "action command" so that when i press it, the actor performs his action with associated sound... any help or advice is greatly appreciated.
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