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houdini camera import into sequencer

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    houdini camera import into sequencer

    Hi,

    I'm trying to import my camera from Houdini to Unreal, using fbx 2016. FOV and keyframes are read in when I import the fbx on to a Cinematic camera in the sequencer, but the view from the camera does bot match Houdini. I have a heightfield terrain brought in with Houdini Engine. what steps might I be missing?

    i tried prescaling and rotating before export from Houdini but have not gotten the camera to match.

    thanks,

    AdnanClick image for larger version

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    #2
    is your camera baked in world space? or is it animated with a rig?
    I never tried a houdini camera
    but with a maya camera, the camera has to be baked out in world space

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