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Animation from Editor is differs from the Sequencer Render Output

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    Animation from Editor is differs from the Sequencer Render Output

    Very confused as to why this is happening. In editor my sequencer animation the robots move from left to right but in my final render, they are severely glitched. Any idea as to why this is happening? Below are both frames 89, 151, and 140 from inside the editor and the final render. The camera was shifted so I could try and identify the problem but that didn't help too much.

    Final Render Output https://imgur.com/a/g8EMHKv

    Editor https://imgur.com/a/tXjjM9S




    #2
    Edit :


    HERE: WARMUP FRAME


    https://youtu.be/JlXXAe8WMOQ?t=1068





    i believe you have to pre-roll animation for the sequencer to avoid glitching.

    Does your animation start at FRAME 1?

    Try offsetting all the animation to say frame 50 or so. Start the sequencer at frame 1, and output the 50 nothing frames then your animation at 51.

    I can't remember where I heard this, but i tthink this is the problem. THe engines like flipping out and loading stuff funky if you don't pre-roll.

    Can anyone else chime in?

    EX;

    so if your animation was 100 frames

    your output is 150 frames

    the first 50 frames are just nothing, maybe giving the engine a chance to process/load everything..

    lemme know, im about to dive into this myself.
    Last edited by commedieu; 10-13-2019, 12:28 AM.

    Comment


      #3
      Originally posted by commedieu View Post
      Edit :


      HERE: WARMUP FRAME


      https://youtu.be/JlXXAe8WMOQ?t=1068





      i believe you have to pre-roll animation for the sequencer to avoid glitching.

      Does your animation start at FRAME 1?

      Try offsetting all the animation to say frame 50 or so. Start the sequencer at frame 1, and output the 50 nothing frames then your animation at 51.

      I can't remember where I heard this, but i tthink this is the problem. THe engines like flipping out and loading stuff funky if you don't pre-roll.

      Can anyone else chime in?

      EX;

      so if your animation was 100 frames

      your output is 150 frames

      the first 50 frames are just nothing, maybe giving the engine a chance to process/load everything..

      lemme know, im about to dive into this myself.
      agree. rendering preroll will load particles and animation in system.
      Youtube - https://www.youtube.com/channel/UCHY...97QaoBbllHR4_g
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      Comment


        #4
        is motion blur there?
        Youtube - https://www.youtube.com/channel/UCHY...97QaoBbllHR4_g
        Behance - https://www.behance.net/UE4_Archviz

        My System
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