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Resolution won't change when rendering images from command line

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    Resolution won't change when rendering images from command line

    Hi all,

    Hope you might be able to help. I have a turntable level sequence that is set up and I am trying to render it out via the command line. Everything works except I cant seem to get the resolution of the rendered image to change from 1920x1200 no matter what I put in -resx and -resy on the command line. If I render the scene out manually then I can render out at 4k, but through command line.

    Here is the command I am using:

    "C:\Program Files\Epic Games\UE_4.23\Engine\Binaries\Win64\UE4Editor.exe" "C:\Users\Jack\Documents\Unreal Projects\BoomBoom_v001\BoomBoom_v001.uproject" /Game/Environments/turnTable_test/turntable_test_01 -game -MovieSceneCaptureType="/Script/MovieSceneCapture.AutomatedLevelSequenceCapture" -LevelSequence="/Game/Sequences/turntable_01_daynight_01"  -ResX=3840 -ResY=2160 -forceRes -NoLoadingScreen -VSync -MovieFrameRate=30 -NoTextureStreaming -MovieFolder="C:\Users\Jack\Documents\Dump\01" -MovieFormat=PNG -MovieQuality=100 -MovieName="testrender01.{frame}" -MovieCinematicMode=Yes -MovieWarmUpFrames=10 -MovieDelayBeforeWarmUp=1 -NoScreenMessage

    What am I missing?

    Thanks in advance!

    I found the solution - I had "Constrain Aspect Ratio" setting ticked on in the camera details panel which was overriding the command line arguments I was sending in. For some reason I was reading it as constrain aspect ratio to the one I had specified.

    To fix:
    • Select camera being used by sequencer.
    • Navigate to Camera Options in the Details Panel.
    • Untick "Constrain Aspect Ratio".
    Click image for larger version  Name:	constrain.PNG Views:	0 Size:	10.2 KB ID:	1684305