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Setting up the scene for live video Compositing Camera Control

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    Setting up the scene for live video Compositing Camera Control

    Hi,
    New to this got my live camera feed working great, and i did get green screen working a while back. The tutorial https://docs.unrealengine.com/en-US/...ams/index.html needs updating as that method no longer works, none the less i found a work around and got it working.
    To display i have to assign the feed as a material on an object i used a plane then tried to position the editor scene window in a way to completely fill the screen by resizing the plane.
    1. Is there a defined or proper way to accomplish this
    2. How can i link my camera actor to my life camera so it "mimics" or keys my camera movement

    #2
    1). You can either parent the image plane to the camera and have a fixed scale or you could write a trig function that scales the card based on distance from the camera
    2). You will first need to receive the tracking information from the physical camera and then apply this to a camera component - in another thread we went into a way of handling this with vive trackers.

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