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Updating a blueprint in the sequencer

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    Updating a blueprint in the sequencer

    Hi guys,
    I work a lot with the sequencer at work and we are using a blueprint for the lighting.
    Everything from the sun angle to the brightness and the sun size. The problem is, it does not update in the render at all.

    After some search I found this thread here:
    https://forums.unrealengine.com/deve...en-i-play-game

    I did everything OP does and checked all the options.
    - Expose to Cinematic ☑
    - Run Construction Script in Sequencer ☑
    - Rerun Construction Scripts ☑

    They opened a bug report ( https://issues.unrealengine.com/issue/UE-66524 )but the Unreal Bug Team said, that's a feature by design ... so I want to ask you. Why?
    ...and is there a workaround?
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