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Way to include Post Process material as separate render pass?

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    Way to include Post Process material as separate render pass?

    Hi there, I'm currently testing if it's possible to create stunning product(electronics) cinematics in UE4...and answer is - Yes.

    But I have a question about custom render passes. Original Scene Depth pass give me some strange results, so I created depth post process material and plugged it into PostProcessVolume, and it works fine...
    but is there a way to render that pass as one of main render passes?

    Thanks in advance
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