Announcement

Collapse
No announcement yet.

Depth of field forced to "BokehDOF" when duplicating a level sequence

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Depth of field forced to "BokehDOF" when duplicating a level sequence

    Anyone else experienced this?

    I've duplicated a level sequence and added it to a new level. I then replaced the camera track from the old level with a newly created cinematic camera in the new level:

    Click image for larger version

Name:	Capture.JPG
Views:	1
Size:	86.1 KB
ID:	1578184

    This new camera works just fine, and renders to a movie just fine, BUT... it's stuck at "BokehDOF" no matter what I do.

    I can tweak (and key) various depth of field values and see them in effect, but I can never switch to anything other than Bokeh (and I can't even turn it off).

    Anyone else experienced this?

    Is there another way to get keyed transforms from one level to another?
Working...
X