Hi guys!

I created a level intro with a Level Sequence with an animated camera and until now it all works fine. However, instead of possessing the camera via Level Blueprint, is there a way to get the spawnable camera from the Level Sequence via another Blueprint?

This is how I made it within the level Blueprint:

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I have another Actor Blueprint in the scene, and to keep it nice and clean I would like to possess the camera after I play the level sequence from this specific Actor:

Click image for larger version  Name:	c2.PNG Views:	1 Size:	71.7 KB ID:	1560013

Is there a way to solve this?