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    RTX in Cinematic Scalability

    Hey guys,

    I've read a while ago that when RTX in UE4 comes out, there will be some form of a backwards compatibility with older GPUs (Probably as long as your gpu supports DX12?).
    And I was wondering if Epic is planning on maybe implementing RayTracing in even higher quality that doesn't have to run in real-time? After all, the Cinematic Scalability is supposed to be only used for offline rendering with Sequencer, right? So a feature like that would mean that people can create even better looking cinematics, short-films etc. without having to own an RTX card.

    Anyone knows if Epic is maybe working on something like that? It would make a lot of people happy, who use UE4 mostly as a rendering tool for their cinematics.

    #2
    Maybe, but there's Vray plugins for Unreal so I don't think they would invest resources on that.
    | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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      #3
      I asked some devs that during siggraph vancouver 2018
      there's nothing confirmed for final release
      but they were thinking of things like a quality slider for rendering, and having longer than realtime RTX-type renders.
      all i know is they wanted to make it scalable and accessible to many users

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        #4
        Originally posted by YuuJin View Post
        but they were thinking of things like a quality slider for rendering, and having longer than realtime RTX-type renders.
        I hope so, most rendering software allows you to set the amount of samples to control quality during preview and rendering.

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          #5
          still waitin on 4.22

          https://www.youtube.com/watch?v=Bqhw...ature=youtu.be
          but some guy has been posting some early test build renders with it

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