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Dynamically setting character animations in Level Sequence

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    Dynamically setting character animations in Level Sequence

    Hi,

    I'm working on a Rapid tap mechanism to be used inside a cinematic. The idea is, during a cinematic, player has to rapid tap X in a short duration. If he succeeds, cinematic goes on with current animation. If he fails, death animation should play instead.

    Im using event track to start my rapid tap mechanism. Has anyone worked on making cinematics interactive?

    Thanks!
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