I want to make the rebinding key by player self in our game.
but I do not want to use if else to know if use
BindAxis or BindAction
can I just use "BindAction's IE_Axis KeyEven"
to instead of BindAxis
but I do not want to use if else to know if use
BindAxis or BindAction
can I just use "BindAction's IE_Axis KeyEven"
to instead of BindAxis
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