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Does BindAxis is the same to BindAction's IE_Axis KeyEvent?

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    Does BindAxis is the same to BindAction's IE_Axis KeyEvent?

    I want to make the rebinding key by player self in our game.

    but I do not want to use if else to know if use


    BindAxis or BindAction


    can I just use "BindAction's IE_Axis KeyEven"

    to instead of BindAxis

    #2
    No. IE_Axis is a mostly deprecated concept that still exists just to support the DebugExecCommands feature that was how all UE3 bindings were done.

    If you haven't already looked at it, hopefully https://docs.unrealengine.com/latest...put/index.html will give you some useful information on the differences between Actions and Axes.

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      #3
      thanks very much

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