Hello!
I have been working with Unity3d for a long time and now, in my spare time, i want to start learning UE4. I have seen a couple of guides with similitudes and differences between both engines and more or less i have that part clear. The problem now is "how to start?"
I'm trying to do a simple asteroids game only using c++ (I don't have problems with the language) and try to evolve it as much as possible but i'm completely lost. I haven't had too much time to research but, i cannot find a "pipeline" to start a new project from a blank project. If I'm right you need to extend a gameMode to create the logic of the game (lives, score, spawn enemies, etc). Then for the Spaceship i need a Pawn (i don't want the capsule collider or methods to jump/run/etc) and also a PlayerController to posses the Pawn and send to it the input. The same for the asteroids but using a AIController.
I have tried many things for the static camera but I haven't found yet a way to make UE to use my cameraActor instead of the temporal one that it's created when you launch the game. I have seen that if you use the autoPosses option in the pawn it creates a first person camera into the pawn, but no idea of how to do the other thing. I suppose i have to get from somewhere the cameraManager, but i haven't seen that in the documentation.
Probably some (or all) of those ideas are wrong, so all the help is welcome
Thanks a lot!
I have been working with Unity3d for a long time and now, in my spare time, i want to start learning UE4. I have seen a couple of guides with similitudes and differences between both engines and more or less i have that part clear. The problem now is "how to start?"
I'm trying to do a simple asteroids game only using c++ (I don't have problems with the language) and try to evolve it as much as possible but i'm completely lost. I haven't had too much time to research but, i cannot find a "pipeline" to start a new project from a blank project. If I'm right you need to extend a gameMode to create the logic of the game (lives, score, spawn enemies, etc). Then for the Spaceship i need a Pawn (i don't want the capsule collider or methods to jump/run/etc) and also a PlayerController to posses the Pawn and send to it the input. The same for the asteroids but using a AIController.
I have tried many things for the static camera but I haven't found yet a way to make UE to use my cameraActor instead of the temporal one that it's created when you launch the game. I have seen that if you use the autoPosses option in the pawn it creates a first person camera into the pawn, but no idea of how to do the other thing. I suppose i have to get from somewhere the cameraManager, but i haven't seen that in the documentation.
Probably some (or all) of those ideas are wrong, so all the help is welcome

Thanks a lot!
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