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HELP: EnvVarsToXML error using UnrealBuildTool on OS X + MONO

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    HELP: EnvVarsToXML error using UnrealBuildTool on OS X + MONO

    Hi everyone,
    wondering if somebody can help me ...
    I'm on OSX, using Unreal Engine 4.12, i've installed mono and i want use Codelite as default IDE for C++ scripting.

    With UnrealBuildTool.exe i want generate codelite workspace, using this command:

    mono /Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe -codelitefile -project="/Users/alessandroelia/Documents/Unreal Projects/Invasori/Invasori.uproject" -game -engine

    but when i run, i obtain this log + error:
    Discovering modules, targets and source code for project...
    UnrealBuildTool Exception: ERROR: /Users/Shared/UnrealEngine/4.12/Engine/Source/Programs/EnvVarsToXML/EnvVarsToXML/EnvVarsToXML.csproj doesn't exist!

    Any Idea how to solve this?

    Thank
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