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Is it possible to compile dedicated server without source engine build?

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    Is it possible to compile dedicated server without source engine build?

    I know this was a problem in the past, but I'm wondering if there's now a way for us to shove the <ProjectName>Server.target.cs into UE4 and have it recognized without a full source engine build? What about skipping the Visual Studio step (since it lacks the 'Server' build configs) and just running something via cmdline?

    Any ideas? I'd like to be able to test server-only modules and other things that require a server build target, but would really rather not deal with all of the developmental overhead of having a source build of the engine.
    Last edited by HateDread; 09-06-2016, 08:53 AM.

    #2
    Nudging this one up as we agree that this causes a lot of additional overhead for Enterprise development that we'd rather not have to deal with
    David Gillespie
    Associate
    Foster + Partners

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      #3
      david.gillespie
      Did you check 4.25? I've seen there is a server target in File -> Package Project -> Build Target but did not investigate further.

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        #4
        Originally posted by Mellnik View Post
        david.gillespie
        Did you check 4.25? I've seen there is a server target in File -> Package Project -> Build Target but did not investigate further.
        Are you using a build from source or the vanilla launcher version? In the launcher version it doesn't appear in the menu you refer to
        David Gillespie
        Associate
        Foster + Partners

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          #5
          Originally posted by david.gillespie View Post

          Are you using a build from source or the vanilla launcher version? In the launcher version it doesn't appear in the menu you refer to
          Precompiled launcher version while testing the ShooterGame example project.

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