Hi Unreal Devs!
I'm trying to figure out how to actually use the steam sdk commands in my game. I'm not a coder myself but I have a little knowledge. What I am trying to do isn't possible trough blueprints so I am trying to create a c++ function for it.
Basically, I'm trying to create a blueprint node that checks if you own dlc specified with the dlc app id and then output true or false. I found this command "SteamApps()->BIsDlcInstalled(DLCAppID)" in the steam sdk documentation but I can't figure out how to actually use it to create this function of mine. Does anyone know how to use these steam sdk commands?
Hopefully someone more capable of c++ will be able to help me! And I'm sure this would help many others as well.
I'm trying to figure out how to actually use the steam sdk commands in my game. I'm not a coder myself but I have a little knowledge. What I am trying to do isn't possible trough blueprints so I am trying to create a c++ function for it.
Basically, I'm trying to create a blueprint node that checks if you own dlc specified with the dlc app id and then output true or false. I found this command "SteamApps()->BIsDlcInstalled(DLCAppID)" in the steam sdk documentation but I can't figure out how to actually use it to create this function of mine. Does anyone know how to use these steam sdk commands?
Hopefully someone more capable of c++ will be able to help me! And I'm sure this would help many others as well.