I found a arithmetic formula on forum:

Is there any function packaged with similar formula in UE4 to rotate

If you rotate point (px, py) around point (ox, oy) by angle theta you'll get:

this is an easy way to rotate a point in 2D.

Code:

p'x = cos(theta) * (px-ox) - sin(theta) * (py-oy) + ox p'y = sin(theta) * (px-ox) + cos(theta) * (py-oy) + oy

**FVector A**around**FVector B**by**FRotator C**?
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