Hi guys
I have a component that I'm attaching to actors in a map. Right now it seems to be locked down, despite declaring everything I want to edit as UPROPERTY():

The member is set to public and used like this:
So I think the problem isn't the member above, it's actually the way I'm attaching the new component to the actor:
Is there anything else I need to do to this to get it to be editable?
I have a component that I'm attaching to actors in a map. Right now it seems to be locked down, despite declaring everything I want to edit as UPROPERTY():

The member is set to public and used like this:
Code:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Lighting") ERenderResolution RenderResolution = ERenderResolution::RR_AUTO;
Code:
OctaneComponent = NewObject<UOctaneComponent>(Actor); OctaneComponent->RegisterComponent(); OctaneComponent->SetFlags(RF_MarkAsNative);
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