Hey guys & gals,
As usually, since I'm a noob and have little experience with UE4, I have a question regarding animation blueprints and C++ :P
Is there a way to tell an animation blueprint to play a certain animation sequence that was picked in C++? I would like to have a state machine in which there would be the idle state and a standing up state. The standing up animation is chosen in my C++ code. The problem is that I just don't know how to pass this UAnimSequence to the animation blueprint so that it can be played back.
Do you have any ideas?
Thanks in advance!
As usually, since I'm a noob and have little experience with UE4, I have a question regarding animation blueprints and C++ :P
Is there a way to tell an animation blueprint to play a certain animation sequence that was picked in C++? I would like to have a state machine in which there would be the idle state and a standing up state. The standing up animation is chosen in my C++ code. The problem is that I just don't know how to pass this UAnimSequence to the animation blueprint so that it can be played back.
Do you have any ideas?
Thanks in advance!