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Vehicle Advanced Problem cpp

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    Vehicle Advanced Problem cpp

    I`m new user so Hello to everyone

    so my problem is weird i`m use a vehicle advance template, then something change in speed ,add objects....

    and
    then boom crash, when start
    this is show

    Assertion failed: InPos <= Size [File:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 617]
    Attempted to seek past the end of file (178011/65536), file: ../../../../Unreal Projects/test_bmw/Content/VehicleAdvBP/Maps/VehicleAdvExampleMap5.umap. The file is most likely corrupt.


    UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
    UE4Editor_Core!FArchiveFileReaderGeneric::Seek() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:618]
    UE4Editor_AssetRegistry!FPackageReader::ReadAssetRegistryData() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\assetregistry\private\packagereader.cpp:117]
    UE4Editor_AssetRegistry!FAssetDataGatherer::ReadAssetFile() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:798]
    UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:565]
    UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

    can i fix that ?
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