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BlueprintNativeEvent obtaining references magically

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    BlueprintNativeEvent obtaining references magically

    Is this black magic or I'm loosing something

    I have this method:
    Click image for larger version

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    It's a NativeEvent so I have to implement it on BP. It has a parameter, a input one, it's made to increase the power atribute of the character at it's pointing but instead of that this is what I have:

    Click image for larger version

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    It's giving me a output pointer that is pointing to the character. WFT? Why is this posible? Is he presupposing or something?

    At the end of the node its calling the function implemented in c++ that is the same but implemented and It works... (why is it taking that parameter like a input but the other like a output it's a good question too)

    Thanks!
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