I have a list of actors:
And inside the body of a for loop I am disabling the physics for these actors:
How can I now enable physics again for an actor at a given index of this particular list of actors?
Why is it not as simple as EnableComponentsSimulatePhysics()?
Code:
TArray<AActor*> movableActors;
Code:
movableActors[i]->DisableComponentsSimulatePhysics();
Why is it not as simple as EnableComponentsSimulatePhysics()?
Comment