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Burnz repliedIn case you don't want a Steam based solution you can also check out https://www.unrealengine.com/marketp...for-blueprints
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Midsoft Games repliedVoice Chat: there are 2 ways you could do it
Originally posted by Control View PostHello, So I want to crate a voice chat. Push to talk and also proximity voice chat. Could anyone please tell me how to do it? I have read some docs but I didn't get much from that. So please if anyone could tell me the exact .cpp or whatever files to work in. I tried to look in ShooterGame example but I have blueprint PlayerController class. Thanks.
It will allow you to implement voice communication using blueprints. Without this plugin, you will not be able to do it in blueprints.Last edited by Midsoft Games; 08-01-2017, 09:47 AM.
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dMsLT repliedOriginally posted by antsonthetree View Post1. If the settings are not already in the ini files you need to add them yourself.
2. Yes you can do it all in blueprint but you still have to add the ini stuff manually
3. Voice chat ONLY works if you make your network connections with the Session system.
Took me forever to figure that last part out. See the multiplayer shootout code for an example of how to connect using the blueprint session nodes. Also be advised that you will need two computers to test voice chat.
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antsonthetree replied1. If the settings are not already in the ini files you need to add them yourself.
2. Yes you can do it all in blueprint but you still have to add the ini stuff manually
3. Voice chat ONLY works if you make your network connections with the Session system.
Took me forever to figure that last part out. See the multiplayer shootout code for an example of how to connect using the blueprint session nodes. Also be advised that you will need two computers to test voice chat.
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Control repliedI have already read that. But here is my next question.ňDefaultEngine.ini
[Voice]
bEnabled=true
[OnlineSubsystem]
bHasVoiceEnabled=true
In DefaultGame.ini
[/Script/Engine.GameSession]
bRequiresPushToTalk=false
Do I type this myself or its in there and I just change the values. Because I don't have it in there bydefault. And also what exactly do I have to do and in which files. Thanks.
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Commander Shepard repliedOriginally posted by Control View PostHello, So I want to crate a voice chat. Push to talk and also proximity voice chat. Could anyone please tell me how to do it? I have read some docs but I didn't get much from that. So please if anyone could tell me the exact .cpp or whatever files to work in. I tried to look in ShooterGame example but I have blueprint PlayerController class. Thanks.
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Young_Wolf repliedHere's an idea, tho I'm not sure if it will work. Record voice from microphone, then set it to a SoundWave or something and spawn it in the world and replicate it to clients?
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Control started a topic Voice chatVoice chat
Hello, So I want to crate a voice chat. Push to talk and also proximity voice chat. Could anyone please tell me how to do it? I have read some docs but I didn't get much from that. So please if anyone could tell me the exact .cpp or whatever files to work in. I tried to look in ShooterGame example but I have blueprint PlayerController class. Thanks.
Leave a comment: