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  • replied
    hi sir good moring

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  • replied
    In case you don't want a Steam based solution you can also check out https://www.unrealengine.com/marketp...for-blueprints

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  • replied
    Voice Chat: there are 2 ways you could do it

    Originally posted by Control View Post
    Hello, So I want to crate a voice chat. Push to talk and also proximity voice chat. Could anyone please tell me how to do it? I have read some docs but I didn't get much from that. So please if anyone could tell me the exact .cpp or whatever files to work in. I tried to look in ShooterGame example but I have blueprint PlayerController class. Thanks.
    Check out and download my plugin! https://forums.unrealengine.com/show...eamVoicePlugin

    It will allow you to implement voice communication using blueprints. Without this plugin, you will not be able to do it in blueprints.
    Last edited by Midsoft Games; 08-01-2017, 09:47 AM.

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  • replied
    Originally posted by antsonthetree View Post
    1. If the settings are not already in the ini files you need to add them yourself.
    2. Yes you can do it all in blueprint but you still have to add the ini stuff manually
    3. Voice chat ONLY works if you make your network connections with the Session system.

    Took me forever to figure that last part out. See the multiplayer shootout code for an example of how to connect using the blueprint session nodes. Also be advised that you will need two computers to test voice chat.
    How did you do it with the blueprints??? Is there a function/framework for this in Unreal?

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  • replied
    1. If the settings are not already in the ini files you need to add them yourself.
    2. Yes you can do it all in blueprint but you still have to add the ini stuff manually
    3. Voice chat ONLY works if you make your network connections with the Session system.

    Took me forever to figure that last part out. See the multiplayer shootout code for an example of how to connect using the blueprint session nodes. Also be advised that you will need two computers to test voice chat.

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  • replied
    And is there a way to do it in blueprints?

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  • replied
    I have already read that. But here is my next question.ňDefaultEngine.ini

    [Voice]
    bEnabled=true

    [OnlineSubsystem]
    bHasVoiceEnabled=true


    In DefaultGame.ini

    [/Script/Engine.GameSession]
    bRequiresPushToTalk=false


    Do I type this myself or its in there and I just change the values. Because I don't have it in there bydefault. And also what exactly do I have to do and in which files. Thanks.

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  • replied
    Originally posted by OzoneBG View Post
    Here's an idea, tho I'm not sure if it will work. Record voice from microphone, then set it to a SoundWave or something and spawn it in the world and replicate it to clients?
    No way this works. In case someone wants to try it.

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  • replied
    Originally posted by Control View Post
    Hello, So I want to crate a voice chat. Push to talk and also proximity voice chat. Could anyone please tell me how to do it? I have read some docs but I didn't get much from that. So please if anyone could tell me the exact .cpp or whatever files to work in. I tried to look in ShooterGame example but I have blueprint PlayerController class. Thanks.
    look the answer here https://answers.unrealengine.com/que...unication.html

    Leave a comment:


  • replied
    Here's an idea, tho I'm not sure if it will work. Record voice from microphone, then set it to a SoundWave or something and spawn it in the world and replicate it to clients?

    Leave a comment:


  • started a topic Voice chat

    Voice chat

    Hello, So I want to crate a voice chat. Push to talk and also proximity voice chat. Could anyone please tell me how to do it? I have read some docs but I didn't get much from that. So please if anyone could tell me the exact .cpp or whatever files to work in. I tried to look in ShooterGame example but I have blueprint PlayerController class. Thanks.
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