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What would I use to render runtime generated geometry?
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Cultrarius repliedYou could have a look at this wiki article where they explain how to generate a mesh at runtime from triangles.
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matmuze repliedOriginally posted by MrBushido View PostWhat would I use to render runtime generated geometry?
Edit: It appears FDynamicMeshBuilder is what I'm after. No docs yet, check github source for examples.
Regards,
Mat.
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TheSoySage repliedI assumed that would only deal with rendering the entirety of the navmesh. Is it possible to limit it to a given path distance?
Edit: My aim is a free form version of the hexes in this http://www.brasshats.com/screen1.gifLast edited by TheSoySage; 03-22-2014, 01:33 PM.
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TheSoySage started a topic What would I use to render runtime generated geometry?What would I use to render runtime generated geometry?
What would I use to render runtime generated geometry?
My plan is to use the navmesh to generate where an actor can move to in a turn based strategy game. I think ARecastNavMesh::GetPolysWithinPathingDistance used with ARecastNavMesh::GetPolyVerts returns what I'm after (or at least will after I tweak with the shape of the perimeter). The question is, how do I render it!?
Edit: It appears FDynamicMeshBuilder is what I'm after. No docs yet, check github source for examples.Last edited by TheSoySage; 03-22-2014, 12:40 PM.Tags: None
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