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[Example] Virtual / Analog Cursor in UMG/Slate (Destiny Style)

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    #16
    This is awesome! I'm using it for a project and it's working out quite well.

    I have a question, though -- would this work on consoles? Might be a dumb question, but I've never developed for a console before, so I have no idea...

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      #17
      Originally posted by Syntaks View Post
      I have a question, though -- would this work on consoles? Might be a dumb question, but I've never developed for a console before, so I have no idea...
      Yes - this is the approach we use on Paragon.

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        #18
        Originally posted by Nick Darnell View Post
        Yes - this is the approach we use on Paragon.
        Hi [MENTION=424484]Nick[/MENTION],
        I've tried this and it's amazing in the editor (4.12.5) but when I package the game to ps4 I see no cursor at all. Tried moving all the sticks and touch pad but getting absolutely nothing. Any ideas?
        Raed Abbas
        Multiplayer Game System (MGS) | Nice Inventory System | Nice Lobby System
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          #19
          Does anyone know the status of native gamepad support in a future version? I've heard "it's coming" several times but haven't heard anything in a while.

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            #20
            Originally posted by Raed Abbas View Post
            Hi [MENTION=424484]Nick[/MENTION],
            I've tried this and it's amazing in the editor (4.12.5) but when I package the game to ps4 I see no cursor at all. Tried moving all the sticks and touch pad but getting absolutely nothing. Any ideas?
            Did you ever solve this ? I ran into the same issue using the plugin. But according to Nick this should work on XB1 as well. I only tried the plugin from Rama...

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              #21
              Works for me guys. Don't forget you do actually have to call 'Enable Virtual Cursor' for it to work.

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                #22
                4.12 Plugin Version

                Again for anyone who is looking for the plugin version of this, I made the plugin for you all here:

                Currently on 4.12
                https://forums.unrealengine.com/show...l=1#post394032



                Rama
                UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                ♥ Rama

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                  #23
                  Unfortunately this no longer seems to work in 4.17, because the Analog Cursor class isn't 'Ticking'.

                  I believe the correct way to handle this now is to override 'Handle Analog Input Event' instead, but still working on it.

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                    #24
                    I too am trying to figure out how to get this to work with 4.17.

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