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Can't get 4.9 to package for windows

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    Can't get 4.9 to package for windows

    Code:
    MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
    MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\Novartis 4.9\Binaries\Win64\Novartis.exe
    MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 1713.18 seconds
    MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1713.2339914s to run UnrealBuildTool.exe, ExitCode=5
    MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): F:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe Novartis Win64 Development  "F:\Novartis 4.9\Novartis.uproject"  -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2015.09.11-11.47.34.txt' 
    MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 800
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 50
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPla
    MainFrameActions: Packaging (Windows (64-bit)): tform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 347
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1463
    MainFrameActions: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114
    MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 209
    MainFrameActions: Packaging (Windows (64-bit)):    at BuildCommand.Execute() in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 37
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 392
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] CommandLine) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 360
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\Program.cs:line 135
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
    MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main() in f:\Dropbox\Novartis\Engine\UnrealEngine-4.9\Engine\Source\Programs\AutomationTool\Program.cs:line 53
    MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
    MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5
    MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
    MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=5
    MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
    MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
    MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults:Error: Error Unknown Error
    Can anyone help me make sense of this error?

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    #2
    Hello BlackRang666,

    We'd be happy to help you find out why you're having problems packaging. Can you make a post on the Answerhub about this issue under the Packaging & Development section? When you do this, could you also provide the entire log (Attaching the .txt is fine), your Operating System version, and if this happens with all projects or only one in particular?

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