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Base class for maprotator part of game instance?

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    Base class for maprotator part of game instance?

    Hey,

    i'm implementing a map rotator for my game, which will be part of the game instance class (persistent)

    It should support the following features:
    - Using "UCLASS(config = game)"
    - Configurable TSubclassOf<MapRotator> on the game instance (allow simple or more advanced map rotator)


    So what is the best base class to use for my map rotator?
    UObject, no base class, ... ?
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