Before I go too deep down the rabbit hole that is rolling my own socket server I thought it would be wise if I asked this question.
Before I get into this though lets keep in mind that right now I do not intend to have any kind of physics running. It's a top down, fixed camera shooter.
I'm looking to have multiple 'games' or 'rooms' running on a single server instance. Is it possible to have something like a 64 player server running but split those players up into 8 different 8 player games, or 4 different 8 player games for a max of 32?
I should also add I've done some reading through Answers and it does seem that the consensus is to start physical instances of the server. With that in mind a secondary question would be how many server instances could a decent cloud based Linux box handle?
Before I get into this though lets keep in mind that right now I do not intend to have any kind of physics running. It's a top down, fixed camera shooter.
I'm looking to have multiple 'games' or 'rooms' running on a single server instance. Is it possible to have something like a 64 player server running but split those players up into 8 different 8 player games, or 4 different 8 player games for a max of 32?
- Is the server side of the engine capable of handling something like this, even if it requires some customization?
- What are the recommended specs to run a 64 player server?
- Does the server currently compile to Linux?
- Is there any kind of integration for a "Master" server?
I should also add I've done some reading through Answers and it does seem that the consensus is to start physical instances of the server. With that in mind a secondary question would be how many server instances could a decent cloud based Linux box handle?