hi. i have some project and unrealscript code in udk when i see name of functions are so similar to unrealscript. i want to know hiererchical classes and structure still is the same and diffrence is just about syntax and can i easily port it or there are big changes that i still couldnt found? thank you for helping
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Many gameplay framework classes will be quite familiar (Controller, Pawn etc.) and serve similar roles. Some names have changes (e.g. GameInfo -> GameMode), and there are some new classes (e.g. Character is a subclass of Pawn that contains all the walking logic).Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
Twitter: @EpicJamesG
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Actually 'Inventory' is one of the systems we removed from Engine in UE4. That seemed very 'game dependent' and we felt it was better to let people build their own based on their own requirements.Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
Twitter: @EpicJamesG
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Originally posted by JamesG View PostActually 'Inventory' is one of the systems we removed from Engine in UE4. That seemed very 'game dependent' and we felt it was better to let people build their own based on their own requirements.
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