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Blueprint to C++ Translating Tool!

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    #16
    Originally posted by Slayemin View Post
    It would be cooler if there was a "custom code" node which would let you inject C++ code directly into a blueprint graph -- similar to how the material editor has a custom node which lets you inject your own custom HLSL code.
    Isnt it already implemented via UFUNCTION() ? You will get its visual represent in blueprint editor, but still can change how it works in your cpp code

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