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Need help on proceduraly creating levels

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    Need help on proceduraly creating levels

    Hello,

    I hope this is the right place to ask:
    for the Dungeon Crawler Game I am currently working on I want to randomly generate the Level. I allready have an idea how I want to approach the generation process itself, but need some input on how to do certain stuff (perefered in C++):

    1. What is the best way to place large amount of static meshes so it does not affect the performance ?
    2. How do I generate a NavMesh for my generated Level?
    3. How do I handle lighting? Is there a way to build lighting at runtime?
    4. Is there a good way to create prefabs in UE4? For example, I want to precreate a full room, that contains a Quest NPC. The room then is intergrated in to the randomly generated dungeon. A room can consist of multiple static meshes, but also Blueprints.
    July's GameJam Entry: https://forums.unrealengine.com/show...l=1#post341226

    #2
    You probably want to check out this discussion:

    https://forums.unrealengine.com/show...lease-Critique!
    Unreal Engine Documentation
    Bored? Follow me! @ffejnosliw

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      #3
      Or this one: https://forums.unrealengine.com/show...rocedural+room
      It is by will alone I set my code in motion.
      It is by coding that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning.
      It is by will alone I set my code in motion.

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        #4
        Thanks. Gonna chekc that out asap
        July's GameJam Entry: https://forums.unrealengine.com/show...l=1#post341226

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