So I started from the basic C++ FPS tutorial, and added some variables I declared as UPROPERTY. However, I have no idea how to use them in blueprints. The thing is I'm not really have any blueprints right now because I'm using the startup FPS sample, which only has C++ code.
UPDATE: Found the option to show the inherited variables now. Still, more documentation would certainly help.
UPDATE: Found the option to show the inherited variables now. Still, more documentation would certainly help.
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